Blog

Case Study: Remedy
Inside the game development workflows of the highly acclaimed Max Payne, Alan Wake, and Control. Across platforms, Remedy is praised for its story-driven and visually stunning action games.

Case study: The Göteborg Film Festival
This is behind the scenes of the ever-transforming Göteborg Film Festival.

Enhanced Drawing Tools: Sketching and Ghosting
Discover KLASH's latest changes to the ongoing rework of the drawing tools with Sketching and Ghosting (Onion-skinning).

Case Study: Sentimental Value Part 1
Behind the scenes of Joachim Trier’s Cannes Film Festival winner Sentimental Value.
