About KLASH

KLASH is a Swedish technology company helping creators in the entertainment industry work faster and better through a combination of cloud-based asset management, collaboration, and feedback. Our customers are mainly in movie production and game development.

The name KLASH comes from creators with different wills pulling in different directions, or "clashing" with each other. Leading to brilliant creative work.

After 1-2 years of software development, our company name was registered in March 2020, and we launched the first version of the KLASH platform soon afterwards.

One of our first bigger customers was the national broadcaster in Sweden - the Swedish Television (SVT) - where we won a procurement in fierce competition with several international giants in the summer of 2020. With some 2,300 co-workers, the KLASH platform needed functionality in terms of easy user management for large organisations for SVT. With investigative journalism content, literally with danger to people's lives if the wrong material ends up in the wrong hands, AAA security was a necessity. This was a fairly high mountain to climb for a team of a handful of engineers in Sweden, to say the least.

After successfully onboarding SVT, KLASH continued to grow with some of the biggest names in the industry. Not only in movie production, but also in game development. Among our customers are the BBC, Remedy, Funcom, and Behaviour Interactive, to name a few.

KLASH is a proud member of the Trusted Partner Network, powered by the Motion Picture Association (MPA), and committed to building and supporting a strong community network dedicated to keeping content safe.

KLASH is independent from any content owners and technology providers. The company is owned by the company founders, private, and institutional investors.

Our headquarters are in Stockholm, Sweden, but the team works from all over the world.

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