Norwegian game developer Funcom has chosen KLASH Studio to help modernize production process for their newly revealed upcoming Open World Survival MMO, Dune: Awakening. KLASH is a leading provider of collaboration and productivity tools and services for gaming and video content, and has worked with some of the biggest names in the industry.
Funcom is best known for their work on multiplayer online games such as "Conan Exiles" and "The Secret World". They have been active for almost 30 years, and have seen success with both published and self-published titles.
"We're very excited to be partnering with Klash," said Funcom Executive Producer Shelley Johnson "They're a talented team with a tremendous piece of software. We look forward to it modernizing our production workflow.”
KLASH will be working with Funcom to improve their production pipeline and help them bring their games to market faster. This is a major win for KLASH, and underscores their commitment to helping game developers succeed.
"We are very excited to be working with Funcom," said KLASH CEO, Fredrik Munthe. "They are a hugely respected name in the industry, and we are confident that our partnership will help them continue to produce high-quality games.”
We're very excited to be partnering with Klash, They're a talented team with a tremendous piece of software. We look forward to it modernizing our production workflow.
About Funcom
Funcom is a developer and publisher of online games for PC and consoles. Funcom has provided outstanding entertainment since 1993 and continues to expand its track-record of more than twenty released games. Titles include ‘Conan Exiles‘, ‘Secret World Legends, ‘Age of Conan: Hyborian Adventures’, ‘The Longest Journey', 'Anarchy Online', 'The Park', and 'Dreamfall: The Longest Journey'. For corporate information please visit www.funcom.com.
About KLASH
KLASH lets production teams go from rough to final on one single platform. We speed up the production, post-production and screening stages for everything from indie studios trying to get their first game published to large media houses that need to manage multiple projects with grade A security.